All you have to do is bend a license plate over the edge of a table. Easy.
All you have to do is bend a license plate over the edge of a table. Easy.
The Bastard Store and design office in Milan, Italy is truly a skateboarder’s dream. It features a street level retail outlet, a balcony design office overlooking the shop and the “Bastard Bowl”, a full-size indoor skate park spanning 600 square feet and raised 18 feet above the floor level. The design for the Bastard Store was created by Studiometrico, an Italian architecture firm that selected the location and developed the project from planning to completion. The client, Comvert S.r.l. (parent company of Bastard and ElectricVisual), now owns one of the most amazing offices in the world, a dream work place for any skateboarder.
Designed by Ziggurat Brands | Country: United Kingdom
Simple yet distinctive packaging design for Pepsi Raw, a Pepsi product made with no artificial colours, flavours, sweeteners or preservatives. It is available in the United Kingdom as shown above and marketed in the US as Pepsi Natural using a different packaging solution.
Designed by Isabela Serta | Country: Brazil
“The idea of this project is to promote a more healthy food consumption and, concurrently, to also promote sustainable local agriculture, which involves methods that do not harm the environment, respect workers and animals, provide fair wages to farmers and support farming communities.
Designed by Jess McGeachin | Country: Australia
“Westmalle Tripel is a Belgium beer brewed by monks of the Westmalle Abbey. It is sold as a not-for-profit product with all surplus donated to charity.
My concept behind this packaging was very much driven by religious imagery, inspired by the Abbey that the beer is made in. The iconic arch of a stained-glass window is reflected in the typography, bottle and carry pack of the product. The packaging is designed to allow light through to further emphasize the intended aesthetic.”
Designed by Colm Keller | Country: Sweden
“This is my Masters thesis project at HDK in Göteborg. It highlights the issue of increasing long-distance relationships and the drawbacks of computer mediated communication.
I wanted to include the reflective, relaxing qualities of crafts as way to build an emotional bond between users and the object.
It also hopes to open a dialogue about how we will value our digital artifacts in the future – our digital heirlooms.”